Lynda Sebastien Deguy: Allegorithmic Changing the Art of Games Tutorial – AppzDam

Sebastien Deguy started out as a mathematician working on a CGI
prototype. Ten years on, his prototype has become a full-fledged
software company called Allegorithmic. Allegorithmic makes a new breed
of creative tools, which use mathematical algorithms and physically
based rendering (PBR) tools that have changed the creative pipeline in
game development from AAA to indie games. In this in-depth interview,
Sebastien discusses the product strategy at Allegorithmic. Learn about
their quest for a subscription model that’s fair, the secret to
marketing to young and indie game developers, and the big changes coming
for 3D—virtual/augmented reality and 3D scanning.

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